![]() Do first draughts in 2D, transfer to 3D for modelling, and then transfer views from the model back to 2D (Bricscad) for plot layout and finished drawing. And talking about productivity, on a job that only requires 2D drawings, it is definitely more productive to produce drawings in 2D and forego the 3D overhead. However, more likely than not, you would then be working with a specialised package for your industry and not something like Autocad or Bricscad. If your client/subcontractor/manufacturer supports 3D models as production documents then at least there's the option of taking 3D modelling right through the production pipeline. With 2D draughting I do not mean artistic sketches with a soft pencil, I am talking about technical drawings, or Rotring/Staedler if you want. So the answer is, do the intial desing in Bricscad, from that information build the model in Rhino, Sketchup, Modo, etc and then export sections, elevations, 2D projections, isometrics, etc back into Bricscad for presentation and layout.ģD always was a waste of time in Autocad and Bricscad should not be going that way. 2D drafting still plays a huge role in a lot of industries from concept design to production information, yet it is now seen as somehow inferior by software developers and development work is being drawn away to areas which promise to have more curb appeal. However, the number of programs that really shine in 2D drafting are dwindling. There market is awash with excellent 3D modeling programs which play together very well in a work pipeline that is based on the DWG file format. Not that it's much help to the original poster, but I'd prefer Bricscad to put their efforts into making the 2D drafting, drawing and illustrating capabilities top notch and ignore the distraction that is 3D. Extrude a rough rectangle that you'll use as the subtracter at the top and cut the extra part off. Create a "plug" for the holes and array that along the length then do a "subtract." When you're satisfied, move it to the corner of the stand and then do a 3D rotation (or two, if it seems more natural) to position it correctly. and then do one rotation of the whole lot into the final orientation.įor the legs, I'd recommend building them the same way: Extrude the U-channel (for example) to the length needed. Couple of examples done with Bricscad (although the rendering was done with version 7, which I think still handles shading better) and įor objects that are not in a major plane, it's often easier for me to construct them there - adding necessary decorations, buttons, indicators, etc. ![]() I know BC isn't quite a general-purpose 3D modeling application (and I'm hardly the most knowledgeable user) but I've done quite a few "artist's concepts" for potential product designs where I work.
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